Devlog 3


  1. Normal Enemy Movement and Attacks:
    • Completed implementation of enemy movement patterns and attacks aimed at challenging the player.
  2. Player Attack Animation and Crouch:
    • Added attack animations for the player character to enhance combat visuals.
    • Implemented a crouch function to provide additional gameplay mechanics.
    • Added a respawn animation
  3. Gate Animation and Functionality:
    • Created animations for gates and implemented their functionality to enable player transportation between different locations.
  4. Game Inventory Enhancements:
    • Made significant changes and improvements to the game's inventory system.
  5. Stat Improvement Functions:
    • Added various functions within the game to enhance the stats of the main character (Misha).
  6. Asset Development:
    • Designed and integrated a variety of assets, including visuals for enemy encounters, non-playable characters (NPCs), and elements related to the visual novel aspect of the game.

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